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-
- >Yep! Although it does still mean a great deal of work on the part of the
- >artists! :)
-
- > I don't mind, it's good to be involved. 8-)
-
- It's good fun - when you have the time. :)
-
- > 1 to 8 palettes per level would be better than nothing, but it does
- > mean that it's going to be tricky to sort out the colours needed, spread
- > across all the textures. I was hoping to avoid the problems of using set
- > palettes for all of the textures- it makes drawing them difficult, since
- > most drawing programs don't have realistic brush, airbrushes etc which work
- > in paletted modes.
-
- It would probably be easier to do everything in 'disciplined truecolour' where
- you stick to a set range of 'colours' but go mad with the shades. Then get a tool
- to convert the lot into sensible palettes. It's probably also wise to develop most
- initial stuff with one palette, since the multi-palette support won't appear until
- a bit later on.
-
- > It's going to be easiest to draw everything with 256 colours per
- > texture, then sort out the palettes afterwards using a tool of some sort,
- > maybe after the level has been designed. That would prevent the level
- > designer having to choose textures depending on how which palette they use.
- > This would be restricting.
-
- It could cause problems, so we should wait until a sensible method is agreed upon
- before doing any work. We have not even agreed that it is a good idea yet - there
- may be new problems further down the line we have not seen.
-
- >We could manage a palette per texture if we dropped the shading effects, but I
- >don't think the loss of atmosphere is worth the gain in colours.
-
- > I agree- already Doom and Heretic look better than on the PC and
- > they only use a single palette for all the graphics.
-
- They had to be very 'careful' with their colours to avoid too many problems with
- their fixed palette. We will need to be equally 'careful' or we may end up with
- something horrible just because we are running on the assumption TC mode is better.
- We have to remember that things developed under 'pressure' turn out more effective
- when put to the test - just like real evolution! :)
-
- > Have another day.
-
- Good plan.
-
- Doug.
-
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-